1/30/2024 0 Comments Wii sports resort bowling curve![]() ![]() Nintendo Switch Sports isn’t so much a sequel to Wii Sports as it is the franchise’s overdue evolution from a tech demo into a proper video game. Nintendo, unsurprisingly, knows alchemy, certainly better than I do - and it has once again spun gold. Bold choices!īut after sinking a week into its six minigames, I think I get the “classic Nintendo logic” of it all. So with all of that in mind - and I know, it’s a lot - why has Nintendo been so subdued? In an era of multiple Nintendo Directs dedicated to Animal Crossing or even Xenoblade, the company has given Switch Sports a brief announcement and a five-minute explainer video, then sent it to critics without the option to enter the main mode. In theory, there’s no better time for Nintendo to work its moneymaking magic. It debuts on the Nintendo Switch months after the hardware surpassed the Wii in total hardware sales, with a whopping 103.55 million Switches sold - and that’s amidst a global semiconductor shortage. But from that point forward, Wii Sports became little more than a reference in Super Smash Bros.Īfter more than a decade since that pop culture touchstone, I’ve finally had the opportunity to play a new entry: the aptly titled Nintendo Switch Sports. Nintendo shrewdly published Wii Sports Resort in 2009, alongside the Wii Motion Plus dongle that added some extra precision to the Wii’s motion controls. Was Wii Sports literally making the world more engaged, healthier, and smarter? Probably not! But this enthusiasm, spanning generations and professions, gets at how this one game touched nearly every corner of American pop culture.Ī decade ago, “more Wii Sports” sounded like a no-brainer. Another studied whether or not time with Wii Sports improved the skills of doctors performing laparoscopic surgery. Medical journals studied the potential benefits of Wii Sports bowling in nursing homes. Rainy day recess meant Wii Sports tennis in the classroom. In the mid-2000s, Wii Sports was the mainstream video game. People bought the Wii for Wii Sports, making it, for some, a $250 game. Wii Sports benefited from being bundled with nearly every Nintendo Wii, but the pair elevated each other into the rarified air of pop culture phenomena. For context, the recent Elden Ring has sold 12 million copies, and Animal Crossing: New Horizons, the game that consumed the early days of pandemic lockdown, has sold 37 million. Nintendo shipped nearly 83 million copies of Wii Sports. Surely, if any franchise deserved prioritization, this was it. And yet, I have been dumbfounded for the better part of 15 years by Nintendo’s decision to put one of its biggest hits of all time on the back burner. Nintendo only has so many internal studios and trusted partners, and only so much space in a year to release games without competing against itself. This meager attention to franchises - franchises that other game publishers would make a deal with the devil to annualize - has more to do with practicality than stinginess. I’m looking at you, F-Zero and Golden Sun and Wave Race and Earthbound. Nintendo’s treasure box is so deep that it will go years, even decades, without creating a sequel for many of its hit franchises. But I spared it up).Alchemy doesn’t exist, but Nintendo does.Īt any moment, Shuntaro Furukawa can greenlight a new Metroid or Animal Crossing or Zelda or 2D Mario or 3D Mario or Mario Kart or Mario Teaches Typing, and a few years from now, that decision will have produced the closest the entertainment industry has to a guaranteed profit. I consider myself an expert because I got good enough for the game to start cheating on me (I got 10 strikes and then left a corner pin. It's also interesting to note that spin can be put on the ball both by twisting your hand and by flicking left or right at the end of your throw. So if your goal is to curve the ball, you probably want to let go down low. In general the higher you throw, the straighter the ball will go it will be less affected by spin due to the "thump". Letting go of the ball when your / the character's arm is up / out affects it differently than letting go down low. You can make the final angle of the ball more sharp by letting go earlier than you would have otherwise, assuming the same spin, and of course it will have drifted farther left or right. If you let go earlier (before the character has walked all the way to the foul line), the ball has more time to curve if you put spin on it.
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